Welcome,
I'm Coulter Baker, a Game Designer with years of experience in the games industry. I have helped design interactive experiences, mobile game apps such as Fracter, have worked as a professor of Game Design, at Sheridan College, and most recently, have worked on several acclaimed game projects, including Clan O'Conall' and Skyweaver.
I value research and understanding of key objectives before moving into development. I value team environments and collaboration, but am also independent and self-driving, able to keep schedules and meet aggressive deadlines.
On a personal level, I have a special interest in games that offer complex and modular systems for players to work within, especially Trading Card Games. I am also interested in the unique narrative opportunities that games offer due to their nature as an interactive medium.
Professional Projects


Platform
WINDOWS, IOS, Android
Role
Lead Game Designer
Tools Used
Unity
Team Size
40+
Project Duration
4+ Years
Skyweaver is a browser-based Trading Card game supported across multiple platforms, including PC, Android, and IOS. I joined the project in 2019 part time, and was quickly invited on as a full time member, working first as a Game Designer and then being promoted to Lead Game Designer after around a year with the company.
I have developed several new expansion sets for the game, Clash of Inventors and Hexbound Invasion, incorporating numerous new mechanics while expanding the lore of the world.


Platform
PC, MAC, Nintendo Switch
Role
Game and Level Designer
Tools Used
Unity
Visual Studio Code and C#
Team Size
8
Project Duration
3 Months
Clan O' Conall and the Crown of the Stag is a side-scrolling beat-em-up that I worked on during its early stages, helping to lay the groundwork for the design of the game's levels, mechanics, and bosses.
While I moved on from the project to one that more closely aligned with my long-term goals, the time I was able to spend with the project and team was incredibly valuable, and am very proud to have been able to contribute to it.

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Platform
IOS/Android
Role
Game and Level Designer
Tools Used
Unity
Team Size
7
Project Duration
1 Year
I served as Game and Level Designer on Fracter, A dark puzzle experience for IOS and Android. I designed the core light based puzzle mechanics and all the game's levels, prioritizing modular elements which could be recombined into a variety of puzzles and challenges, cutting down on the number of individual mechanics required, and streamlining the design and production process.
The game released to great reviews, reaching #1 in puzzle games on the UK, US and Canadian App Stores. It was later being ported to Windows and Nintendo Switch.
Other Projects


Platform
IOS/Android
Role
Game and Level Designer
Tools Used
Unity
Team Size
7
Project Duration
11 Months
I served as a lead Game Designer on Disco is Dead, a cooperative rhythm game that saw players take on the role of two disco-loving heroes who slap their way through a disco-zombie apocalypse.
Disco is Dead featured custom Slappable zombie head controllers, allowing players to slap away the threats on screen. Players could not only slap the controllers, but were also able to high-five to activate super-moves.
About Me

Coulter Baker is a Game Designer located in Toronto, Ontario.
He Graduated top of his class in Sheridan College's inaugural Bachelor of Game Design Program. During this time, he also worked as a designer on Experience It Inc.'s Infinity, an interactive leadership experience used by General Electric, and Disco is Dead, which went on to take multiple first place prizes at Toronto’s Level Up, and was featured at GDC 2018.
Following College, Coulter worked with GURU Studio in Toronto, ON, on the IOS/Android Puzzle Game, Fracter, released 2018.
Coulter has worked as professor in Sheridan's Bachelor of Game Design program, and worked as a designed Hitgrab Studios' Clan O'Conall and the Crown of the Stag, which has since released to glowing reviews.
Coulter's most recent role is as Lead Game designer of Skyweaver, a digital Trading Card Game that has received critical acclaim.
Contact
Feel free to reach out to me at gamedesign@coulterbaker.com with any questions or to get in touch. I'll respond as fast as I can! Or you can give me a call at 289-795-6637. You can also reach out to me on any of my socials below.