Platform
WINDOWS, IOS, Android
Role
Lead Game Designer
Tools Used
Unity
Visual Studio Code
Adobe Suite
Team Size
40+
Project Duration
5 Years
I joined the Skyweaver team in 2019, working as a Game Designer, and was promoted to Lead Game Designer after just one year.
I developed and iterated upon the mechanics, feel and gameplay of Skyweaver, monitoring the metagame and making balance adjustments. I also developed new expansion sets for the game,
Clash of Inventors and Hexbound Invasion, adding numerous new mechanics while expanding the lore of the world of Sky.
I worked as a key member of a multidisciplinary team, serving as an intermediary between Game Design, Marketing, Development, and Community departments.
Responsibilities
Game Design
-
Manage and develop a Trading Card game in the Web3 Space, constantly striving to iterate and improve the experience for a demanding player base.
- Spearhead development of new gameplay content, expansions and mechanics to expand product and player experience.
- Iterate upon gameplay through balance patches to maintain a healthy and diverse game experience for users.
- Produce and update game design documentation for new features, ensuring clear communication between design and development teams.
Playtesting and Community
-
Oversee creation and maintenance of a PTS (private test server) for upcoming gameplay content, patches and mechanics.
-
Maintain open discourse with the community. Gather feedback and input to better direct balancing and updates.
-
Engage in community outreach and engagement through ongoing bi-weekly update livestreams.
-
Join community led events such as tournaments, providing input and commentary to foster community growth.
QA & Scripting
-
Report and log bugs found in the game. Identify and highlight potential causes and fixes for issues.
-
Develop and implement tutorials in Rust using a proprietary tutorial codebase.
-
Apply scripting knowledge to help describe new mechanics and answer questions regarding their functionality alongside existing systems.
Additional Roles
-
Record and develop marketing materials, videos and blogposts to support game advertisement and outreach.
-
Create art prompts and requests to help define the visual style of the characters and world.
-
Write lore and card text to build up Sky and flesh it out into a complete vision.