Genre
Beat-Em-Up
Platform
PC, MAC, Nintendo Switch
Role
Game and Level Designer
Tools Used
Unity
Visual Studio Code and C#
Team Size
8
Project Duration
I served as a game and level designer in the development of Hitgrab Games' platformer beat-em-up Clan O' Conall and the Crown of the Stag.
My responsibilities included developing core mechanics, levels and boss designs for the game, laying the groundwork for further development.
While I made the difficult choice to move on from the project to one that more closely aligned with my long-term goals, the time I was able to spend with the project and team was incredibly valuable, and I am very proud to have been able to contribute to it.
The game was released on Steam and Nintendo Switch to critical acclaim.
6 Months
Role and Responsibilities
Game Design
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Refine and further develop existing combat mechanics and encounters for beat-em-up gameplay.
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Iterate upon game mechanics focused on switching-based multi-character gameplay.
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Create mechanics and challenges suited to the unique skill sets of the game's three playable characters, diversifying users gameplay experience.
Level Design
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Design and implement tutorial and introductory levels to ease players into the game.
- Design and develop boss encounters. Document designs for use later in development after my departure.
QA & Scripting
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Code and modify the mechanics and controls of individual characters to create satisfying game feel and character motion.
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Implement and numerous levels, mechanics and combat scenarios independently.
- QA test mechanic and level designs for quality and functionality.