Games

By Coulter Baker

An Eye For an Eye - An Action Narrative In Voodoo

 

Eye For An Eye Gameplay Demo

Haki Model Rigging/Animation Reel

Concept: Development and modeling of Haki, a character for my game, an Eye For An Eye.prototyping what would be a very simple demo of the game's intro level, using the model and assets I had created, roughing in mechanics and iterating through several variations over the course of about a month to produce a rough prototype to showcase mechanics, as well as narrative and visual style.

 

Genre: Narrative Action-Adventure Game

Role: Lead Programmer, Modeler, 3D Artist, 2D Artist, QA Testing, Mechanic Design

Made For: Project, Sheridan College, continued as independent project

Time Taken: Six weeks

Status: Beta Testing and developing prototypes for the larger game

Platform: PC/XBOX360

Tools: Unity 3D, Zbrush, Autodesk Maya, Autodesk Mudbox, Adobe Photoshop

 

 

Layers Of Madness - A Gothic Tale Turned Gothic Game Narrative

Gameplay Footage: Original Layers of Madness

Concept: A short narrative game, Layers of Madness was designed with a team during a week-long game jam hosted by Sheridan. The narrative was inspired by the short story The Yellow Wallpaper, focusing on themes of isolation, madness and motherhood.

 

The game was later revised and refined by the team and our new member, Jesse Baker.

 

Genre: Narrative Platforming Adventure Game 

Role: Lead Progammer, Asset Impementation, Lead QA Tester, Mechanic Design

Made For: Game Jam, Sheridan College

Time Taken: Four days

Status: Redesigning and Reworking

Platform: PC

Tools: Unity 3D, Photoshop, Adobe After-Effects

 

Gameplay Footage: Layers of Madness Beta Redesign

Spacial Chaos - A Multiplayer Control Experience Like No Other

 

Concept: Spacial Chaos is a cooperative multiplayer space shooter game for PC/Xbox. The controls for each player’s movements are randomly assigned between each player's inputs, resulting in unpredictable and unexpected control schemes.

 

After the intial build, a redesign is underway, with the help of Jesse Baker.

 

Genre: Multiplayer Space Shooter

Role: Lead Programmer, QA Testing, Mechanic Design

Made For: Project, Sheridan College

Time Taken: 1 Month, Alongside Other Projects.

Status: Redesigning

Platform: PC/XBOX360

Tools: Unity 3D, Photoshop

 

 

WaterWorks - Going With The Flow in Water-Based Physics Puzzles.  

Concept: Waterworks was an independent project I worked on over the summer in a team with my brother, Jesse Baker. It is a mobile game focusing on the manipulation and movement of water through a maze.

 

Later, the project was expanded upon, and redesigned as a potential charity concept. 

 

Genre: Physics Puzzle Game

Role: Lead Programmer, QA Testing, Art/UI Design, Mechanic Design

Made For: Independent Project

Time Taken: 1 Month

Status: Preparing for Publishing to App store.

Platform: Mobile

Tools: Unity 3D, Photoshop

 

Paper prototype used to design Waterworks: grain used to simulate water and test game flow

 

Blobbles - An Interactive Underwater Experience

Blobbles Gameplay

Concept: Blobbles was designed with a team during a sprint week, as part of an effort to create interactive experiences to entertain the children of Holland Bloorview Kids' Rehabilitation Hospital on their Screenplay system, a tile based control interface that let children interact with it by stepping on tiles on the floor.

 

Genre: Interactive Experience

Role: Lead Programmer, QA Testing, Art Design, Mechanic Design 

Made For: Game Jam, Sheridan College

Time Taken: Four Days

Status: Finished

Platform: Mac, Screenplay

Tools: Unity 3D, Photoshop

 

 

Ultimate Escape - Running Up, Down, Forwards, Back and All Around

Concept: Ultimate Escape was conceived as an infinite runner with a twist - rather than simply running in one direction, the character would be able to run into the foreground and background space as well, up walls, on wall down from great heights, changing gameplay and goals each time, providing a fluid and constantly changing experience for the player. Jesse Baker was a valued partner in design and devlopment.

 

Genre: Infinite Runner

Role: Lead Programmer, QA Testing, Mechanic Design, UI Design 

Made For: Independent Project

Time Taken: 1 Month, Alongside Other Projects.

Status: Beta Finished

Platform: Mobile

Tools: Unity 3D, Photoshop, Autodesk Maya

 

 

Bio-Blocks - Fun With Slime and Cells

   Concept:  Players use touch input to rotate and place blocks, therby guiding a small creature through hazardous terrain.    

Genre: Puzzle Game

Role: Lead Programmer, QA Testing, Mechanic Design.

Made For: ISheridan College Project

Time Taken: One Month

Status: Finished

Platform: Mobile

Tools: Unity 3D, Photoshop

 

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