A Game Designer interested in the stories games can tell the world.
I have several years of experience in the industry, having worked to develop interactive learning experiences such as Infinity, for General Electric, mobile game apps such as the newly released Fracter, and unique boundary-pushing game experiences like the award-winning Disco is Dead.
As a designer, I believe in approaching projects by gathering knowledge and gaining a deep understanding of the objectives before moving into development. I value working in team environments but am also independent and self-driving, able to make and keep schedules and meet aggressive deadlines.
On a personal level, I am especially interested in how the interactive medium of games affords new opportunities for narrative design and player experiences, and forms of interactive design within those narratives.