An Eye For An Eye
Platform
PC
Role
Game Designer, Programmer, Modeler
Tools Used
Unity, Zbrush, Autodesk Maya and Mudbox, Adobe Photoshop.
Team Size
2
Project Duration
Six Weeks - Personal Project.
An Eye for an Eye was an independent project I developed on my own time, which consisted of prototyping out the mechanics, visual style and narrative for an introductory level for a much larger experience, in order to test my 3D level design abilities. I modeled the main character, developed text systems,as well as challenges and level design, modeled and tested the level myself. I also worked on development of a simple "Voodoo System" which allowed a rag-doll within the game to mimic the joint based movements of the player's model, a unique mechanic that would be critical in the larger design, and allow unique gameplay opportunities.
![]() Shadow studies, sketches and early design, | ![]() Model sheet for character |
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![]() Final rendered 3D model |